Saturday, June 28, 2008
Updated Bonfire List
Sunday, June 22, 2008
Midsummer Fire Festival Continued
Besides visiting the bonfires in minor towns, in each capital city there is a Master Fire Eater, who you can visit to learn the art of torch juggling. For the first quest he gives you, Torch Tossing, you receive some practice torches which you must toss onto one of a series of braziers while they have a red target arrow above them.

The torches are used exactly the same way you would use an engineering grenade. If you are having a hard time hitting a brazier before the arrow moves, it may help to put the torches onto your action bar. Hit 8 targets in the time limit to complete the quest and receive 5 Burning Blossoms, some money, and some experience.
For the second quest, Torch Catching, you must stand next to the blue bonfire to light the practice torch, throw it high in the air, and catch it. This quest gives many people a lot of trouble, because the torch flies so far. The easiest way to do it is to aim your veiw downwards, facing the ground, and follow the shadow of the torch as it travels through the air. You may need to turn the game's graphics settings up to see the shadow better. If you are standing directly on the shadow when the torch lands, you will catch it, and toss it in the air again a short distance. Catch the same torch four times in a row and you will complete the quest, receiving 5 Juggling Torches and 5 Burning Blossoms.
After completing the two quests you may do them both again once a day, however you will have to hit 20 braziers in the time limit, and catch the torch 10 times in a row.
The currency of the Midsummer Fire Festival, is Burning Blossoms. These items can be used to relight any of the festival bonfires, giving you a temperary buff, or to buy items from a Midsummer Merchant at a capital city. The items you can buy are:
Handful of Summer Petals - 2 Burning Blossoms
Elderberry Pie - 5 Burning Blossoms
Fire-toasted Bun - 5 Burning Blossoms
Midsummer Sausage - 5 Burning Blossoms
Toasted Smorc - 5 Burning Blossoms
Mantle of the Fire Festival - 100 Burning Blossoms
Vestment of Summer - 100 Burning Blossoms
Sandals of Summer - 200 Burning Blossoms
Brazier of Dancing Flames - 350 Burning Blossoms
and Captured Flame - 350 Burning Blossoms
Whew, and there are still more Festival quests you can do.
It’s the Midsummer Fire Festival!
Last night five of us got together to go ‘bonfire hopping;’ Strago, Khaskassia, Aedari, Talyra’s alt, Saphira, and me. See, every major
There’s also a dancing pole at each one, and doing the dance will get you a buff that adds 10% XP against monsters. You can see four of us taking part here!
Of course, you can also get XPs for ‘desecrating’ Horde bonfires. If there are only NPCs around you won’t be bothered. But be wary of any actual horde players nearby.
Something else you can do…learn torch juggling at the celebration tents in each major city. Ask Strago about this; he’s the expert! Me, I can’t get the hang of it….
Then of course there are the obligatory quests.
I’ve barely scratched the surface and I’ll update (or you can!) when I find something interesting and new. Until then you can visit the official WoW festival page here.
Monday, June 16, 2008
The Prodigals
As a guild, we’re not that old, only 7 months. But like all guilds, there are people who join, then move on to other things or characters and kind of forget about us, or real life intrudes and they can’t play for awhile. So the question has come up, how much inactivity should trigger removal from the guild?
As Guild Master, I hate the idea of removing people, and thankfully haven’t had to do it yet for any reason. After talking with the officers, though, it’s been decided that six months of inactivity warrants consideration of removal. The final decision will be mine, since I’m the only one in the guild with removal capabilities. Some cases may allow for more time; one long-time absentee told me he would be gone for some time. Others may be retained simply because they were key to the guild’s development and I VERY much hope for their return!
As always, when it comes to guild policy, please feel free to throw in your comments.
Wednesday, June 11, 2008
The Darkmoon Faire (bumped)
The Darkmoon Faire is a carnival that travels between Elwynn Forest, Mulgore, and Terokkar Forest in Outland. It opens on the first Monday of each month and stays for one week, though it can be seen setting up for a few days before it opens.
There are many things to do at the Darkmoon Faire. Visit the fortune teller Sayge to get your fortune read and one of several different temperary buffs. You also just might get a quest with your fortune.
Bring a friend, and duke it out with the Faire's custom Tonks. Each one comes with several different abilities.

Please your inner daredevil with a ride in the Faire's cannon. Its a blast! Aim for the lake or your in for a hard landing.

The Darkmoon Faire also has refreshments for sale and prizes to give out. The prizes will require Faire tickets however. Many of the Faire workers are willing to give you a few in exchange for a little favor.
Monday, June 9, 2008
New Rank
There’s been a new rank added to the guild, that of Survivor. It will be at the very bottom of the rank structure and will have no vault withdrawal privileges.
When the vault was first opened and the new guild ranks created, most officers favored a bottom rank that could not withdrawal from the vault. Based on my trust in our membership and a desire for an ‘open, inviting’ feel, I opted to allow the lowest rank (then Harbinger) minimal withdrawal privileges. Plus, at the time, our membership was pretty low-level and there wasn’t lots of higher-level ‘neat stuff’ creating temptation for possible ‘light fingered’ activity (selling vault goods in the auction house or transferring them to non-guild characters).
Our guild has since changed. We have twice the membership as when the vault first opened, with more characters in the 50-70 range depositing more ‘neat stuff.’ The decision to create this new rank resulted from recent, apparent abuse of the vault. I do want to trust our new and old guild mates with vault access, but we have a membership kind enough to deposit valuable items for others to use, and that requires a form of ‘vault integrity’ that reduces the possibility of abuse.
I hope this arrangement is temporary; the officers will continue to discuss possibilities in managing the vault. If you have any thoughts on this, please feel free to let me know. This is as much your guild as anyone’s.