Monday, April 27, 2009

'Eggs' mark the spot

Taking part in the Noblegarden events requires gathering Easter-like eggs. Maybe lots and lots of eggs if you want to do some of the quests and achievements, or buy the special rabbit pet! Chocolate is the holiday’s currency and each egg produces a chocolate or, on rare occasion, a seasonal item like a white dress or flower bouquet (also used in other achievements). Getting the number of eggs you want can be time consuming, but I found one very nice spot for gathering lots of eggs quickly.

The eggs have spawning points just like minerals and herbs, but they spawn more rapidly. Sitting in Azuremyst I watched lots of people running from point to point trying to get their eggs. On Strago’s suggestion I simply sat near a spawning point, but then accidentally discovered a gold mine of spa
wning points around me! Four to be exact. I didn’t even have to move, just ‘click and collect’…the four points were in reach of this one spot.

Here’s where it is: On the east side of Azure Watch is the road that leads in from the crash site (where all Draenei characters begin). On the north side of the road is the building where the Warrior trainer is. On the other side of this building is a tree. Park yourself between the building and the tree, snuggle up next to the tree, face west (toward the Exodar) and wait. The picture below shows the four spawn points that you’ll be able to access. Click on the photo to enlarge (yes, that purple bunny is me!). I was able to gather over 100 eggs in well under an hour.




If you find any other good spots, let me know; we’ll post them here. Hurry! This event ends Saturday!

Tuesday, April 14, 2009

Welcome Officer Llilith!

Llilith has accepted a request to join the officer ranks of the guild. Her Knights of the Covenant alt, Dreyia, will also act as Guild Master for our associate guild.

Thanks, Llil!

Wednesday, April 8, 2009

Sunday, April 5, 2009

Change in vault rules

Our Guild has changed a lot since the vault rules were written (you can read them here); we have more members, and we have higher level characters with higher level professional skills that can create stuff for the rest of us. Some have taken up the new ‘Inscription’ profession. Our members also tend to be generous (for which I’m very grateful!), placing lots of their creations and ‘dropped items’ into the vault.

But all these wonderful things about our guild has created a sort of pleasant problem which I’ll call ‘Vault Cram.’ This is where so much stuff is in the vault it becomes confusing...and full! So it’s time to re-visit and revise the Vault Rules. These changes are intended to reduce the amount of stuff that sits unused, make what's in there more useful, and emphasize our guild as a ‘professions-based’ guild.

The first big change is this: deposit mob arms and armor drops of only blue or higher rarity, please! Feel free to sell all those green weapons and armor that you pick up while adventuring. It seems that these tend not to be taken out of the vault and stay there a long time, and players usually can find their own or better weapons as they adventure, or buy from the Auction House. If someone is looking for a special sword or something, we can go and quest for it.

Second, no more than two (sometimes three) slots of the same item, please. Only one for cooking items or potions. We probably don’t need more than one or two of any kind of weapon, clothing, gem, etc. that you create. Some types of items stack, of course. Stackable created items, like enchantment scrolls, should only take up one slot. But there are some other ‘raw materials’ that are more likely to be used by lots of people; cloth comes to mind here. Everyone should have 1st Aid and that takes lots of cloth, especially at the lower levels (linen, wool, silk). So three, maybe even four stacks of each type of cloth wouldn’t be going overboard. Plus, they’re used by the tailoring profession.

So what should be deposited? Briefly, materials that can be used in any of the professions, blue or rarer arms/armor drops, items that you create using your professional skills. For now, a few green arms and armor drops will still be allowed (maybe one or two columns worth) for a disenchanter to build up their skill (although if you’re into enchanting, we should run you through a dungeon for lots of the kind of drops you need).

Over this coming week I’ll be taking items out of the vault to have it disenchanted (with the resulting materials put back in the vault) or sold, as well as mailing some things back to their contributors (if known).

If you have comments, questions or suggestions on this move, please feel free to ask me! We want a vault structure that works best for everyone.

Wednesday, April 1, 2009

Fun wave file

Courtesy of Verexia...a fun macro that runs those cute sounds made by the Winterfin Tadpoles as they follow you around up in Borean Tundra. Making the macro is easy...

Go to this web page, then look about 2/3rds the way down the page. There will be a comment by 'doeke.' Near the end of his (or her) short post will be a one-line macro that looks like this:


/script s="Sound\\Creature\\BabyMurloc\\BabyMurloc"; s=s..
({"A","B","C","Dance"})[math.random(4)]..".wav"
; PlaySoundFile(s)
Copy and paste the text right into a new macro and you're set!