Friday, December 26, 2008

Guild Rankings - Bumped

We have lots of new members to the guild within the last couple weeks. Welcome! So we need to 'bump' the post about the ranks back to the top. Here they are...

Initiate ranks:

Harbinger – This will be the introductory rank. It can use guild chat, and has minimal vault privileges.

Peacekeeper – It shouldn’t take long to reach this next level. It will allow 2 vault ‘stack’ withdraw per day.

Member ranks: promotion to and through these next ranks is more subjective, but there will be one ‘objective’ goal to be considered for each rank; the total skill points in the two main professions. All regular member ranks can recruit, and vault privileges increase by 1 stack per rank.

Envoy – This begins the regular ranks. Profession skill points must be 150 or more and you must be level 21.

Anchorite – Here’s where promotion becomes more subjective. While a profession skill total of 300 is required, the Guild Master/Officers will also be looking for activity, helpfulness, and dedication to the membership of the guild.

Artificer – Skill totals must be 500 or more. This is the highest non-officer rank.

Officer Ranks: All officers can set the Message of the Day and promote members to higher ranks.

Vindicator – There will be as many as needed.

Executor – Executive level, Guild leader, second in command. This will be Strago. Should we become large enough, a second may be chosen It’s best to have someone beside the Guild Master with all control capabilities.

Guild Master – Yours truly. There can only be one. This will be the only level with removal ability.

If you have any questions please feel free to ask!


Tuesday, November 11, 2008

Got Glyphs?

If you’re confused about Glyphs (which are created through the new profession, Inscription), you're not alone. To start with, think of them as enchantments for your spells and abilities instead of your weapons and armor. They can be bought at the Auction House, traded between characters or pulled from the vault.

A good starting guide is here. Once you obtain a ‘glyph’ that you want, you have to go place it in your spell book (notice it now has two tabs at the bottom when you open it). To do this you’ll need to stand next to a ‘Lexicon of Power’ which is usually next to an inscription trainer (see the link above for locations).

So what can glyphs do and which ones should you get? Well that page linked above has further links to lists for each class. You’ll notice that glyphs are in two groups, major and minor. An ‘inscriber’ can learn any major glyph from a trainer, but minor ones are ‘researched’ and those results are somewhat random. If you see a glyph you want, contact one of your guildmates who are now inscribers (note: The Armory servers are down right now, but Manapausal and Dertus in The Draenei Covenant and Serata in Knights of the Covenant are all inscribers. I’ll get a more complete list when the servers are back up).

Saturday, October 25, 2008

Picture Day!


Today the Draenei Covenant met up in the Exodar to get a few group screenshots together. It was the first time we have met up as a guild since the ten man deadmines run.


Krigarre and I would like to thank Akala, Draenturm, Dreampal, Lilith, and Talyra for coming to the event(and putting up with my slow screenshot taking ;) ).


Sorry to everyone who couldn't make it there, hopefully you'll be able to join us next time we have a guild event.

Tuesday, October 14, 2008

One Troublesome Patch.

I don't know about you, but after the patch went 'live' today *I* can't even log in! Earlier I was at least able to get into my account, even though none of my realms were available. I can't even get the realm status or forums at the official WoW site, or sometimes the main page! This patch is so messed up so far I wonder what surprises I'll find with my characters when I finally get to visit them again. Maybe I'll have a mustache or something.

Think we'll be able to get on tomorrow?

Saturday, October 4, 2008

Getting Geared!

...or ‘twinked’ as the case may be. Meaning having the best stuff you can get for your level. This has the most impact in battlegrounds, where it seems that most hordies are twinked while Alliance types are not.

The first step is starting early. If you want to be twinked out for level 19 BGs, start gathering your stuff at level 15. This will mean tapping one your friendly higher-level guildmates to walk you through a few instances. You will be gaining experience and you want a nice XP cushion in case you don’t get the drop you want in the first go-around. My rogue, Serata, learned this the hard way. She ALMOST made it to the end of Deadmines for VanCLeef’s head (thanks, Dertus!) when the WoW server went down! So she had to do it again (thanks, Talyra!), but she got so many XPs on the two runs that handing in VanCeef’s head to get the Tunic of Westfall she desperately wants will put her at level 20. Erg!

Second, what should stuff should you get? There are good twinking guides out there. Here are three:
Do some research, planning, and ask for help! It will be worth it in the long run!

Tuesday, September 16, 2008

Chatting between our two guilds

We can now chat between our two guilds, The Draenei Covenant, and Knights of the Covenant. But each toon has to make the proper entry to do so. For each of your characters, type this:
/join DCKotC
This will connect you to the private channel. To see who's on the channel at any given time, open the Social window ('O') and select the 'Chat' tab at the bottom. DCKotC should be on your 'Custom' list on the bottom-right. Click on it (if there's more than the one in the Custom list) and the right side of the window will show you who's on the channel right now.

You can read more about chat channels here.

See you there!

Tuesday, September 9, 2008

Welcome to new members!

Lots of new people joined our guild last week; Ameros, Immortalia, Kurajen, Farstrider, Jaarila, Voltair, Koomaru, Lardre.

Welcome, all of you!

Rather than ‘bump’ the posts, click here to read about our rank structure, over here to read about our vault rules, and over here for our vault lay-out.

Saturday, September 6, 2008

The Knights of the Covenant are here!

Yesterday we started taking names on a charter for our new associate guild, The Knights of the Covenant. Talyra will be acting as Guild Master with me acting as kind of an overseer/executive producer (since it is an extension of the Draenei Covenant). Her human mage, Sylvina, has launched the charter.

As of late last night we had four signatures and need 6 more (only one per account can sign). One was my own Serata, a Night Elf rogue. Shamous and Llilith also signed. If you see Talyra or me on and want to sign, let us know (I know lots of Tal’s alts and can check to see if she’s available to take a signature). Hopefully we’ll have the signatures we need by the end of next week.

So far there’s only one ‘rule’ for this guild; it is only open to the non-Draenei toons of members of The Draenei Covenant. We’ll use the ‘character notes’ to let everyone know who belongs to whom.

Funds from the Draenei Covenant vault will pay for the first vault tab (maybe two) as well as the tabards.

Speaking of tabards, let us know your design ideas! The symbol should be the same, I think, as the current one used on the DC tabards. Dertus has been sharing a few ideas on this.

Wednesday, August 27, 2008

Next on the agenda...

We’re going to try something that was suggested a few months ago, but placed on the back burner over summer; creation of an adjunct guild. This guild would be for the non-Draenei toons of our Draenei Covenant members. In other words, this will not be an ‘open’ guild; you’d have to have a toon in the Draenei Covenant first. This will launch in September. We’ll use some of the funds in our vault to pay for the new guild’s first bank tab and the tabard.

Two initial questions: what will be the name of the guild, and what will the tabard look like? For the tabard I’m favoring the same symbol; maybe even the same colors but without the different color border. Let the officers know what you think.

As for the name, that’s wide open. Suggestions so far…Defenders of Exodar, Dreams of Draenei, The Covenant, Alt out Assault.

Once the guild is established we’ll create a channel that connects the two guilds so that we’ll have some ability to talk back and forth (it’s a pity we can’t share the one guild chat). I'm considering other ideas to keep the Draenei Covenant the 'primary' focus, perhaps limiting rank in the new guild to the highest achieved rank in the Draenei Covenant.

I’m looking forward to this, and other players have said they’re interested in the idea. I have three toons to bring in myself!

Wednesday, August 20, 2008

What the people think


Your title
What would you like to see the guild do next?
Stay the same, social and lvling
More pvp action, Alliance Attack!
Raiding, Epics!
Just need some help lvling or getting groups for instances
Something else







Tuesday, August 19, 2008

Thank you, Indianpriest!

You may have noticed that we have a rather large amount of gold in the vault. This a gift from former guildmate Indianpriest who sent it to us before she left WoW entirely.

Naturally, the question arises as to how best to use this for the good of the guild. The officers of the guild are talking about this and you can have your input as well. Please give us your ideas

But for now we just want to say, Thanks, Indianpriest! We miss you, and hope to see you again someday!

Thursday, July 24, 2008

Love Thy Macros, They shall serve you well

Greetings to all, I know many people question how macros can be useful to anyone in the game.
http://www.wowwiki.com/Macros
Is a great place to start your lessons on macros, there are many advantages to having a macro in your game play, Many Macros will need to clicked more than once because they share the same global cool down but there are some macros which can be clicked only one can the spells shall come out in one at a time. An example of a macro that can be useful for hunters is
/cast Hunter's Mark
/petattack
It is a very simple macro to set up and can be used very often. Another that is useful for Tanking Warriors is

/script CancelPlayerBuff("Blessing of Salvation")
/cast Charge
/stopcasting
/cast Defensive Stance
/stopcasting
/cast Bloodrage

While it does look a little more complicated it is simple, and you can take of the cancelplayerbuff it will take the warrior into battle, make sure you get into defensive stance, and generate a little extra threat and rage as you start the fight.
While it is not nessicary that you have any of these macros it can and will make your life a little easier at times, Take a few moments take a look around the site and see what can help you make some macros to help you.
Take care, Hopefully you shall see me around the blog some more

-Talyra with her pet piggy Grub


Update - Thanks, Tal! I've placed the WowWiki link in our Helpful Sites list. - Krigarre

Friday, July 18, 2008

Easy Leveling

Our guild places a bit more emphasis on professions than others. But it can be time consuming. Take cooking, for instance; figuring out what to cook next and where to get the recipe and ingredients takes away from quests and battlegrounds. This goes for main professions as well like leatherworking; what should you make to level this profession as quickly as possible with the least expensive or most available components?

Here’s a very helpful web site…WoW-Professions.com. Not the only one of its kind, of course, but I’ve found it useful for quickly moving up through my professions. I've also added the link to the sidebar on the right.

Do you have a favorite helpful web site? Let us know! We’ll post about them here.

Wednesday, July 16, 2008

Lazy days of Summer

…sort of…

I’ve been asked why there seems to be less activity than before. It’s true…and I’m not sure it’s a bad thing. Knowing our guildmates I expected to see a drop-off in game activity by many this time of year. People have told me how they’re going on vacations, teaching classes, taking classes, moving, spending lots of time outside (like I am), involved with sports...one of us will be going to Germany for all of August! We have a guild filled with people not only active in WoW but active in real life.

So have lots of summer fun and we hope to see more of you in the fall!

Wednesday, July 2, 2008

Vault news

The guild vault has been updated and revamped!

Tab 1 will contain all items for player levels 1-20.

Tab 2 will be sort of a ‘Wield and Wear’ tab for levels 21 and above. Armor (including rings and such), weapons and potions will mostly be here. Some potions, too.

Tab 3 will be for professions stuff…regents, materials, recipes…things you need to up your cooking, alchemy, jewelcrafting, etc. Some created items and potions will be here as well.

Because tab access can only be set by ranks, not levels, tabs 2 and 3 will be available to Envoys and above. And, because the contents are separated by level, we’re making level 21 as an additional condition of being promoted Envoy. This allows new members access without worrying that they’ll snatch really good stuff and run with it (as has happened in the past…).

This is still open to discussion and change. Let’s see how this set-up works.

Saturday, June 28, 2008

Updated Bonfire List

I found a better bonfire list for the Midsummer Festival than the one I linked below. It's here and has further links to zone maps so it's easier to find the fires you're looking for, both Alliance and Horde.

Sunday, June 22, 2008

Midsummer Fire Festival Continued

In yesterday's blog post Krigarre shared some info about where to find the Festival bonfires, so today I would like to tell you about the other Midsummer Festival quests this year, and what rewards you can get for them.

Besides visiting the bonfires in minor towns, in each capital city there is a Master Fire Eater, who you can visit to learn the art of torch juggling. For the first quest he gives you, Torch Tossing, you receive some practice torches which you must toss onto one of a series of braziers while they have a red target arrow above them.


The torches are used exactly the same way you would use an engineering grenade. If you are having a hard time hitting a brazier before the arrow moves, it may help to put the torches onto your action bar. Hit 8 targets in the time limit to complete the quest and receive 5 Burning Blossoms, some money, and some experience.

For the second quest, Torch Catching, you must stand next to the blue bonfire to light the practice torch, throw it high in the air, and catch it. This quest gives many people a lot of trouble, because the torch flies so far. The easiest way to do it is to aim your veiw downwards, facing the ground, and follow the shadow of the torch as it travels through the air. You may need to turn the game's graphics settings up to see the shadow better. If you are standing directly on the shadow when the torch lands, you will catch it, and toss it in the air again a short distance. Catch the same torch four times in a row and you will complete the quest, receiving 5 Juggling Torches and 5 Burning Blossoms.

After completing the two quests you may do them both again once a day, however you will have to hit 20 braziers in the time limit, and catch the torch 10 times in a row.

The currency of the Midsummer Fire Festival, is Burning Blossoms. These items can be used to relight any of the festival bonfires, giving you a temperary buff, or to buy items from a Midsummer Merchant at a capital city. The items you can buy are:

Handful of Summer Petals - 2 Burning Blossoms
Elderberry Pie - 5 Burning Blossoms
Fire-toasted Bun - 5 Burning Blossoms
Midsummer Sausage - 5 Burning Blossoms
Toasted Smorc - 5 Burning Blossoms
Mantle of the Fire Festival - 100 Burning Blossoms
Vestment of Summer - 100 Burning Blossoms
Sandals of Summer - 200 Burning Blossoms
Brazier of Dancing Flames - 350 Burning Blossoms
and Captured Flame - 350 Burning Blossoms

Whew, and there are still more Festival quests you can do.

It’s the Midsummer Fire Festival!

I’ve barely done much of the stuff you can do during this annual event, but it just started yesterday (6/21) and will be going until July 4th so there’s plenty of time to get in on the fun!

Last night five of us got together to go ‘bonfire hopping;’ Strago, Khaskassia, Aedari, Talyra’s alt, Saphira, and me. See, every major Alliance settlement (one each in most zones; there’s a list here) has a Fire Warden in charge of the local celebration bonfire, and we went from place to place visiting bonfires. Why? Go to each one and ‘Honor the Flames.’ You’ll be rewarded with experience points; I got 3900 per visit at level 54, about 2.7% of the XPs I needed for my next level. After a dozen visits I received 46,800 points, enough to finish the last third of what I needed to reach 55! You’ll also get ‘Burning Blossoms’ at each visit that can be traded for nifty seasonal stuff.

There’s also a dancing pole at each one, and doing the dance will get you a buff that adds 10% XP against monsters. You can see four of us taking part here!

Of course, you can also get XPs for ‘desecrating’ Horde bonfires. If there are only NPCs around you won’t be bothered. But be wary of any actual horde players nearby.

Something else you can do…learn torch juggling at the celebration tents in each major city. Ask Strago about this; he’s the expert! Me, I can’t get the hang of it….

Then of course there are the obligatory quests.

I’ve barely scratched the surface and I’ll update (or you can!) when I find something interesting and new. Until then you can visit the official WoW festival page here.

Monday, June 16, 2008

The Prodigals

As a guild, we’re not that old, only 7 months. But like all guilds, there are people who join, then move on to other things or characters and kind of forget about us, or real life intrudes and they can’t play for awhile. So the question has come up, how much inactivity should trigger removal from the guild?

As Guild Master, I hate the idea of removing people, and thankfully haven’t had to do it yet for any reason. After talking with the officers, though, it’s been decided that six months of inactivity warrants consideration of removal. The final decision will be mine, since I’m the only one in the guild with removal capabilities. Some cases may allow for more time; one long-time absentee told me he would be gone for some time. Others may be retained simply because they were key to the guild’s development and I VERY much hope for their return!

As always, when it comes to guild policy, please feel free to throw in your comments.

Wednesday, June 11, 2008

The Darkmoon Faire (bumped)

(Darkmoon Faire is currently in Elwynn Forest through June 15th. Below is Strago's post on the faire from it's previous visit.)


The Darkmoon Faire is a carnival that travels between Elwynn Forest, Mulgore, and Terokkar Forest in Outland. It opens on the first Monday of each month and stays for one week, though it can be seen setting up for a few days before it opens.

There are many things to do at the Darkmoon Faire. Visit the fortune teller Sayge to get your fortune read and one of several different temperary buffs. You also just might get a quest with your fortune.


Bring a friend, and duke it out with the Faire's custom Tonks. Each one comes with several different abilities.

Please your inner daredevil with a ride in the Faire's cannon. Its a blast! Aim for the lake or your in for a hard landing.

The Darkmoon Faire also has refreshments for sale and prizes to give out. The prizes will require Faire tickets however. Many of the Faire workers are willing to give you a few in exchange for a little favor.

Monday, June 9, 2008

New Rank

There’s been a new rank added to the guild, that of Survivor. It will be at the very bottom of the rank structure and will have no vault withdrawal privileges.

When the vault was first opened and the new guild ranks created, most officers favored a bottom rank that could not withdrawal from the vault. Based on my trust in our membership and a desire for an ‘open, inviting’ feel, I opted to allow the lowest rank (then Harbinger) minimal withdrawal privileges. Plus, at the time, our membership was pretty low-level and there wasn’t lots of higher-level ‘neat stuff’ creating temptation for possible ‘light fingered’ activity (selling vault goods in the auction house or transferring them to non-guild characters).

Our guild has since changed. We have twice the membership as when the vault first opened, with more characters in the 50-70 range depositing more ‘neat stuff.’ The decision to create this new rank resulted from recent, apparent abuse of the vault. I do want to trust our new and old guild mates with vault access, but we have a membership kind enough to deposit valuable items for others to use, and that requires a form of ‘vault integrity’ that reduces the possibility of abuse.

I hope this arrangement is temporary; the officers will continue to discuss possibilities in managing the vault. If you have any thoughts on this, please feel free to let me know. This is as much your guild as anyone’s.

Friday, May 30, 2008

We have a new offical mascot...

…The Exodar Moth!

Thank Dawnmist, who planted the germ for this idea. She went and bought one and that started others doing the same. So after some discussion it was decided…the Exodar moth is the official pet/mascot of The Draenei Covenant!

They’re sold at the Exodar by a moth seller named Sixx, located in the Crystal Hall, as shown below. They come in three colors, blue, white and gold. Dawnmist and Nisou have opted for the white one, while I’ve chosen the yellow one. There’s a fourth moth (red) sold in Netherstorm, costing 10 gold.

Now this doesn’t mean you’re REQUIRED to have one, but in the name of guildly solidarity, shouldn’t you really?





Monday, May 26, 2008

Guild Quest: ‘Anthon’s Recipe’ Complete!

We did it! This past Saturday we got Anthon his Green Dragonscale Leggings recipe (see the post just below). Not just one, but two dropped from the same group of Murk Worms in Sunken Temple! The second will be sold in the auction house to raise cash for a third vault tab.


Thanks and Gratz to the team members and friends who participated…Pooba, Anthonarus, Alyse’s Night Elf alt Allisie, our good friend Zeodrain…(and me…)!

Got a unique ‘drop’ you need to improve your professions? Let’s line up the next quest!

Saturday, May 10, 2008

Guild Quest: Anthon’s Recipe

A new idea…the Guild Quest! Something that needs to be accomplished by the Guild for the good of the Guild and its members.

First up…Anthonarus is our premier leatherworker (267), and he needs a recipe that can only be found in The Temple of Atal'Hakkar, a.k.a. ‘Sunken Temple.’ The recipe is Green Dragonscale Leggings and is dropped by Murk Worms, but is rather rare (1.73% chance to drop).

We have enough good people to even try this with two teams of four! But certainly we can get a strong team of 5 to recover Anthonarus’ recipe.

Friday, May 2, 2008

Let's talk macros...

Macros are very useful things. They’re also hard to understand (at least by me!) because like all programming, each letter and space needs to be EXACT or the macro won’t work. This takes effort that reduces playing time. Plus, there are limits to what macros can do. You can’t use more than one spell/effect that causes a global cool-down, for example.

But there’s no doubt that they can be VERY useful! I posted a coordinates macro in the blog here and here. But I’ve also developed a good, basic warrior macro that’s handy when farming a group of mobs, or adding some quick reaction time in the battlegrounds.

I call this macro ‘Charger’ and it does three things with one click:

1 - Select an enemy (the same way as if you hit the ‘tab’ button).

2 - Use the ‘Charge’ effect.

3 - Use Heroic Strike.


In the macro window, it looks like this:


I plan on making a variant of this macro for use in battlegrounds that will select an enemy attacking a member of my party, then do steps 2 and 3.

There’s some good basic macro information here, here, here, here, here and here.

If you have a macro you like to use, let me or Strago know about it! We’ll write it up here and help others.

Wednesday, April 23, 2008

...about the vault...

Like many things lately, this is overdue! We have two vault tabs, soon to be three (according to the rumors!), and we needed a Vault Officer. Happily, Pooba agreed to serve! Thanks, big sis! She'll be in charge of arranging/managing the vault.

Yes there are vault ‘rules’ (I prefer the Pirates term ‘guidelines') that resulted from some discussions among the officers:

1 - The vault is for thy use. Freely partake of its contents.

Don’t be shy! This is especially true of ‘Bank Holidays’ where withdrawal limits are lifted and/or other rules relaxed a bit.

2 - Thy rank determines thy privileges.

Like most guilds, the higher ranks have more ‘stacks per day’ that they can take.

3 – Thou shalt deposit weapons and armor of green or greater rarity.

Grey items are called ‘vendor trash’ for a reason…they’re not really good for anything except selling to vendors for a little cash. No grey items are used in any professions, and there’s much better stuff around so they’re kind of a waste of space...

White items are ok if they’re potions, bags, used in recipes, etc. This guild has lots of talented ‘makers of stuff’ so feel free to put a couple of your created ‘white’ items in the vault. Be aware, however, that when the vault gets full and needs a cleaning, the white stuff will be taken and sold first, with the proceeds going back to the vault.

4 – What thou takest thou must equip.

…or use to level upwards in one of your professions. Again, this rule might be relaxed during ‘Bank Holidays.’

5 – If thou takest an item for the vault and selleth it in the Auction House thou shalt surely die.

Ok. Maybe not. But your guildmates will not be very happy with you. And you’ll be in quite hot water with the guildmaster and Vault Officer (that’s me and Pooba, respectively).

6 – If thou needest more than thy daily allowance, speaketh with thy guild officer.

…nuf said…

7 – The Vault Officer hath the authority to ‘clean the vault.’

This is the one case where selling stuff at auction is always allowed…and only the Vault Officer, or whoever she designates, or the Guild Master are allowed to do it. The proceeds will go back into the vault. Stuff may also be sent out to folks in the guild who might be able to use them, or sell them, if they wish.

Friday, April 4, 2008

Vault is fixed!

Looks like things are back to normal with the vault....

Thursday, April 3, 2008

Vault problems

As most of you know, we've been having vault withdrawal problems; the 'stack permissions' aren't being reset each day as they're supposed to be. So if you are allowed 2 stacks from a tab per day and you take out two stacks, the game won't allow to take out any more stacks from that tab the next day...or the next...or the next....

I started a ticket and Blizzard support responded. It wasn't very helpful though...others also have this same problem and we're just supposed to watch the forums or other patch note pages or whatever to see if they fix the problem.

Anyway, if there's something in the vault you need and can't get please ask me or an officer and we'll make sure you get it. I hope this problem doesn't last too long...

Wednesday, April 2, 2008

Guild Rankings - Bumped

We have lots of new members to the guild within the last couple weeks. Welcome! So we need to 'bump' the post about the ranks back to the top. Here they are...

Initiate ranks:

Harbinger – This will be the introductory rank. It can use guild chat, and has minimal vault privileges.

Peacekeeper – It shouldn’t take long to reach this next level. It will allow 2 vault ‘stack’ withdraw per day.

Member ranks: promotion to and through these next ranks is more subjective, but there will be one ‘objective’ goal to be considered for each rank; the total skill points in the two main professions. All regular member ranks can recruit, and vault privileges increase by 1 stack per rank.

Envoy – This begins the regular ranks. Profession skill points must be 150 or more.

Anchorite – Here’s where promotion becomes more subjective. While a profession skill total of 300 is required, the Guild Master/Officers will also be looking for activity, helpfulness, and dedication to the membership of the guild.

Artificer – Skill totals must be 500 or more. This is the highest non-officer rank.

Officer Ranks: All officers can set the Message of the Day and promote members to higher ranks.

Vindicator – There may be as many as 3 or 4 of these.

Executor – Executive level, Guild leader, second in command. This will be Strago. Should we become large enough, a second may be chosen It’s best to have someone beside the Guild Master with all control capabilities.

Guild Master – Yours truly. There can only be one. This will be the only level with removal ability.

If you have any questions please feel free to ask!

Saturday, March 22, 2008

Great Day in the Deadmines

Success! Nine of us came out to run the Deadmines! Thanks to all who made the run! It really was a great time. We’ve never had so many guildmates together in one spot at once; seven of us made it into the above shot.

Of course, we had to divide into teams, since there can only be 5 in a group for this instance. So Group 1 above (left to right) had Strago (mage, lvl 39), Nikitta, (warrior, 24), Phalen (hunter, 25), Khaskassia (shamen, 18), and Nisou (Priest, 10). Nisou is my new alt. The second group had Pooba (warrior, 57), Warrriorgal (warrior, 15), Eulna (priest, 12) and Aedari (Shaman, 11). They’ll have to post their own end-of run celebration picture…

If you couldn’t make it today, we missed you But don’t worry! We’re doing this again, most likely next week. If this time of day isn’t working out for you or you want a different instance let us know. We can be flexable!

Monday, March 17, 2008

A Day at the Deadmines


This weekend we tried something new for us…a guild instance run! Unfortunately it was short notice, so only three of us could participate. Remina is on the right, I’m on the left, and in the middle is Syrnx, our own Khaskassia’s other character. We were also joined by Khas’ hunter brother, Voltaire (not his full name, but that’s all I remember…) and another character we met during the adventure.

We’re going to try and make instance runs a weekly event. So we’re going to do this again this coming Saturday. So far the agreed time is 2pm Easter Daylight Time (I think that’s the same as 11:00am game time…). We might do either Deadmines again or Black Fathom Deeps. If you have a character in need of stuff or leveling, bring them along! We’d love to have you join us!

Thursday, March 13, 2008

The Darkmoon Faire

The Darkmoon Faire is a carnival that travels between Elwynn Forest, Mulgore, and Terokkar Forest in Outland. It opens on the first Monday of each month and stays for one week, though it can be seen setting up for a few days before it opens.

There are many things to do at the Darkmoon Faire. Visit the fortune teller Sayge to get your fortune read and one of several different temperary buffs. You also just might get a quest with your fortune.


Bring a friend, and duke it out with the Faire's custom Tonks. Each one comes with several different abilities.

Please your inner daredevil with a ride in the Faire's cannon. Its a blast! Aim for the lake or your in for a hard landing.

The Darkmoon Faire also has refreshments for sale and prizes to give out. The prizes will require Faire tickets however. Many of the Faire workers are willing to give you a few in exchange for a little favor.

Monday, March 10, 2008

A Very Useful Trinket

Because we’re a Draenei-only guild, we have lots of jewelcrafters. Pooba made an interesting discovery a couple weeks ago…there are recipes you have to buy that create items that only Jewelcrafters get to use. Why? These items ‘bind on pick-up.’ That means as soon as they’re crafted, they become bound to the maker.

While some 'bind-on-pickup' recipes do come from trainers (like the Jade Owl), others must be gotten elsewhere, like The Golden Hare figurine. This trinket increases speed slightly, and can be used to increase speed by 30% while preventing snares from working for 6 seconds. That may not sound like much, but I used it recently in Warsong Gulch to capture two enemy flags. Its usefulness may not be significant elsewhere, but I’m really glad I had it when I did.

It was a reminder to me that not all jewelcrafting items you can learn to make are taught by the usual trainers. The Golden Hare is a drop recipe you can only get by killing the right monster or buying at the auction house. Not all items are useful for all characters. There are full lists you can find; look them over and see what you can search out that would be useful to you!

Thursday, March 6, 2008

Correction to ‘Map Coordinates; a fast and easy macro’

Khaskassia discovered a problem with my coordinates macro (2/19/08)…it didn’t work as easily as advertised! So we played with it a bit until a better solution was found.

It turns out that each of the two lines of the macro (they start with /script) need to be pasted into the macro as full lines. So go here, copy the two lines, and past them in the macro box. This should work. If not, let me know.

Wednesday, March 5, 2008

Dicing in the Deadmines

Instancing is lots of fun. Especially with guildmates! Not too long ago Strago, Dertus, Crivins and I devoured the Deadmines. Poor Defias dudes and goblins never stood a chance (click on the picture below for a full-size view).

We should do more of this! Do you need time in an instance? Let us know! We’ll put a party together!

Tuesday, February 19, 2008

Map coordinates; a fast and easy macro.

If you’re having trouble finishing a quest and surf the internet for a guide or assistance, you’re likely to come across help that includes coordinates. But then you need something to help you find the coordinates you want.

There are many add-on programs that do this, but the simplest and easiest I’ve found works right inside WoW program itself. All you need to do is create a macro with the correct instructions.

You can learn how to create a macro here.

As for the lines of text, here’s what I found and use:


/script px,py=GetPlayerMapPosition ("player")

/script DEFAULT_CHAT_FRAME:

AddMessage(format("[ %s ] %i , %i",GetZoneText(),px*100,py*100));

Here’s how it looks in my macro window in WoW:



Once you have assigned an icon and placed it in one of your action bars, pressing it will give you a response like (xx,xx). The first part measures from west to east, and the second from north to south. So (0,0) would be the upper-left of the map and (99,99) would be in the lower right.

Try it! It’s been a timesaver for me when I’m looking for the place to complete a quest and the best clue I can find is coordinates. If you’re having difficulty with this, let me know and I’ll see what I can do to help.

(Note: see the correction a couple posts above)

Monday, February 4, 2008

New Guild Rankings are Here!

The ranking structure that the Guild Officers approved early this year is now in place. Sorry it took me so long!

If you have any questions PLEASE ask me!

If you read the Guild log it might appear that there were lots of demotions; this is because we had to add a rank, and they can only be added at the bottom and re-name those above. So we had to step almost everyone down to the new equivalent rank. But with only a couple exceptions in the 'Captain' rank (now Envoy), no one was demoted. If you think there’s been an error, PLEASE let me know. I screen-captured the ranks before the change so I can double-check if there’s any question.

Here are the equivalents…

Old / New

2nd Lt. / Harbinger

1st Lt. / Peacekeeper

Captain / Envoy

Major / Anchorite

Colonal / Artificer

General / Vindicator

Executor / (new)

Guild Master / Guild Master

You can read more about these ranks and what they mean in my post below from January 31st. If your two primary professional skills add up to 150 or higher, and you're not in the Envoy rank, let me know!

Saturday, February 2, 2008

Fishing contests!

Did you know that there are fishing contests in WoW? Pooba told me that every Sunday they're held at Booty Bay. There's a guy near the flight path who will give you a fishing ticket. Here's what the WoW web site says...

The Stranglethorn Fishing Extravaganza is a grand event set along the coasts of Stranglethorn Vale. This contest happens every Sunday at 2 p.m. game time. Early in the day, friendly neighborhood goblins will visit Ironforge and Orgrimmar to inform aspiring anglers of the grand tournament and give instructions. At the appropriate time, the shout will ring out across Stranglethorn to bait your hooks and cast your lines!

Will you be the master fisherman that gathers the necessary amount of tastyfish to win the grand prize? Can you reel in the right fish to receive some of famous Nat Pagle's fabulous fishing equipment? Will the Lucky Fishing Hat make its triumphant return onto the heads of anglers everywhere? You'll soon find out!

If you've taken part in these events, let me know!

Thursday, January 31, 2008

New ranks coming!

A new set of rankings will be coming soon and I’d like to give you a preview. All the ranks will be re-named and there will be a new structure. We’ll probably put these in place over the weekend or early next week. The Guild officers felt that these new ranks would add more of a 'Draenei' feel to the Guild.

Initiate ranks:

Harbinger – This will be the introductory rank. It can use guild chat, but not recruit or have vault privileges.

Peacekeeper – It shouldn’t take long to reach this next level. It will allow 2 vault ‘stack’ withdraw per day.

Member ranks: promotion to and through these next ranks is more subjective, but there will be one ‘objective’ goal to be considered for each rank; the total skill points in the two main professions. All regular member ranks can recruit, and vault privileges increase by 1 stack per rank.

Envoy – This begins the regular ranks. Profession skill points must be 150 or more.

Anchorite – Here’s where promotion becomes more subjective. While a profession skill total of 300 is required, the Guild Master/Officers will also be looking for activity, helpfulness, and dedication to the membership of the guild.

Artificer – Skill totals must be 500 or more. This is the highest non-officer rank.

Officer Ranks: All officers can set the Message of the Day and promote members to higher ranks.

Vindicator – There may be as many as 3 or 4 of these.

Executor – Executive level, Guild leader, second in command. This will be Strago. Should we become large enough, a second may be chosen It’s best to have someone beside the Guild Master with all control capabilities.

Guild Master – Yours truly. There can only be one. This will be the only level with removal ability.

If you have any questions please feel free to ask!

=-=-=-=-=

Tuesday, January 15, 2008

A report from the Gultch.

It was a long, dreary weekend at Warsong Gulch. Both Strago and I were in and out of the Gulch trying to gain honor points and marks, but the horde players were being typical cowards, relying on twinks and bots.

Monday was a different story; I was on a couple winning teams for once! Then Stargo and I grouped up and joined some more, winning two out of three (if I recall correctly). And then Penywise joined us! It was fun, but we lost…seems the team we were on wasn’t interested in playing as a group or having a leader. Very important if you want to win...

But as a bonus, we all ended up together in Darnassus. This is the first time since the Covenant was formed that I can remember three of us together! We had to get a screenshot! I’m in the middle. That’s Strago on the left, and Penywise on the right. Guild tabards in all their glory!

I plan on staying at level 29 for a while. Battlegrounds are getting to be fun!


Sunday, January 13, 2008

Welcome to the Draenei Covenant Guild blog!

If you've stumbled onto this page, this is the OFFICIAL blog for The Draenei Covenant, a players guild in the on-line game, World of Warcraft.

To our members; I'm hoping that this will help us better get information out in a longer format than is allowed in the game. Feel free to add your comments and questions, whatever! If you want to be a regular post contributor let me know and we'll set you up (you'll need a Google account).


For the Covenant,

Krigarre