Our Guild has changed a lot since the vault rules were written (you can read them here); we have more members, and we have higher level characters with higher level professional skills that can create stuff for the rest of us. Some have taken up the new ‘Inscription’ profession. Our members also tend to be generous (for which I’m very grateful!), placing lots of their creations and ‘dropped items’ into the vault.
But all these wonderful things about our guild has created a sort of pleasant problem which I’ll call ‘Vault Cram.’ This is where so much stuff is in the vault it becomes confusing...and full! So it’s time to re-visit and revise the Vault Rules. These changes are intended to reduce the amount of stuff that sits unused, make what's in there more useful, and emphasize our guild as a ‘professions-based’ guild.
The first big change is this: deposit mob arms and armor drops of only blue or higher rarity, please! Feel free to sell all those green weapons and armor that you pick up while adventuring. It seems that these tend not to be taken out of the vault and stay there a long time, and players usually can find their own or better weapons as they adventure, or buy from the Auction House. If someone is looking for a special sword or something, we can go and quest for it.
Second, no more than two (sometimes three) slots of the same item, please. Only one for cooking items or potions. We probably don’t need more than one or two of any kind of weapon, clothing, gem, etc. that you create. Some types of items stack, of course. Stackable created items, like enchantment scrolls, should only take up one slot. But there are some other ‘raw materials’ that are more likely to be used by lots of people; cloth comes to mind here. Everyone should have 1st Aid and that takes lots of cloth, especially at the lower levels (linen, wool, silk). So three, maybe even four stacks of each type of cloth wouldn’t be going overboard. Plus, they’re used by the tailoring profession.
So what should be deposited? Briefly, materials that can be used in any of the professions, blue or rarer arms/armor drops, items that you create using your professional skills. For now, a few green arms and armor drops will still be allowed (maybe one or two columns worth) for a disenchanter to build up their skill (although if you’re into enchanting, we should run you through a dungeon for lots of the kind of drops you need).
Over this coming week I’ll be taking items out of the vault to have it disenchanted (with the resulting materials put back in the vault) or sold, as well as mailing some things back to their contributors (if known).
If you have comments, questions or suggestions on this move, please feel free to ask me! We want a vault structure that works best for everyone.
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